make the steam more fair

This commit is contained in:
Haze Weathers 2023-03-03 20:28:10 -05:00
parent 8a210d1da1
commit d518dce44d
2 changed files with 162 additions and 8 deletions

View file

@ -6,23 +6,30 @@ export var active = false
onready var particles = $SteamParticles onready var particles = $SteamParticles
onready var collision_shape = $Hitbox/CollisionShape2D onready var collision_shape = $Hitbox/CollisionShape2D
onready var animation_player = $AnimationPlayer
var time = 0.0 var time = 0.0
func _ready():
if !active:
particles.emitting = false
collision_shape.disabled = true
func _physics_process(delta): func _physics_process(delta):
time += delta time += delta
if active && time >= on_time: if active && time >= on_time:
time -= on_time time -= on_time
active = false active = false
collision_shape.disabled = true animation_player.play("turn_off")
particles.emitting = false
elif !active && time >= off_time: elif !active && time >= off_time:
time -= off_time time -= off_time
active = true active = true
collision_shape.disabled = false animation_player.play("turn_on")
particles.emitting = true
func switch_action(): func switch_action():
particles.emitting = false animation_player.play("turn_off")
collision_shape.disabled = true animation_player.connect("animation_finished", self, "_queue_free")
get_tree().create_timer(particles.lifetime).connect("timeout", self, "queue_free")
#stupidstupidstupidstupidarrrghhhwouldnotneedtodothisshitingodot4grumblegrumble
func _queue_free(_anim_name):
queue_free()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/steam.gd" type="Script" id=1] [ext_resource path="res://objects/enemy/steam.gd" type="Script" id=1]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=2] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=2]
@ -7,8 +7,150 @@
_data = [ Vector2( 0, 0.291411 ), 0.0, 5.40019, 0, 0, Vector2( 0.263812, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -0.0915322, 0.0, 0, 0 ] _data = [ Vector2( 0, 0.291411 ), 0.0, 5.40019, 0, 0, Vector2( 0.263812, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -0.0915322, 0.0, 0, 0 ]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
resource_local_to_scene = true
extents = Vector2( 2, 12 ) extents = Vector2( 2, 12 )
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 2, 12 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Hitbox/CollisionShape2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, -12 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
resource_name = "turn_off"
tracks/0/type = "value"
tracks/0/path = NodePath("SteamParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 2, 12 ), Vector2( 2, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox/CollisionShape2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 4, -12 ), Vector2( 4, -24 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=5]
resource_name = "turn_on"
tracks/0/type = "value"
tracks/0/path = NodePath("SteamParticles:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 2, 0 ), Vector2( 2, 12 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox/CollisionShape2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 4, 0 ), Vector2( 4, -12 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Steam" type="Node2D"] [node name="Steam" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
blood = false blood = false
@ -35,4 +177,9 @@ scale_amount_curve = SubResource( 2 )
position = Vector2( 4, -12 ) position = Vector2( 4, -12 )
shape = SubResource( 1 ) shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/turn_off = SubResource( 4 )
anims/turn_on = SubResource( 5 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]