make the steam more fair
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8a210d1da1
commit
d518dce44d
2 changed files with 162 additions and 8 deletions
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@ -6,23 +6,30 @@ export var active = false
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onready var particles = $SteamParticles
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onready var collision_shape = $Hitbox/CollisionShape2D
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onready var animation_player = $AnimationPlayer
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var time = 0.0
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func _ready():
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if !active:
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particles.emitting = false
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collision_shape.disabled = true
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func _physics_process(delta):
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time += delta
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if active && time >= on_time:
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time -= on_time
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active = false
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collision_shape.disabled = true
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particles.emitting = false
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animation_player.play("turn_off")
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elif !active && time >= off_time:
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time -= off_time
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active = true
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collision_shape.disabled = false
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particles.emitting = true
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animation_player.play("turn_on")
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func switch_action():
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particles.emitting = false
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collision_shape.disabled = true
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get_tree().create_timer(particles.lifetime).connect("timeout", self, "queue_free")
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animation_player.play("turn_off")
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animation_player.connect("animation_finished", self, "_queue_free")
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#stupidstupidstupidstupidarrrghhhwouldnotneedtodothisshitingodot4grumblegrumble
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func _queue_free(_anim_name):
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queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://objects/enemy/steam.gd" type="Script" id=1]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=2]
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@ -7,8 +7,150 @@
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_data = [ Vector2( 0, 0.291411 ), 0.0, 5.40019, 0, 0, Vector2( 0.263812, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -0.0915322, 0.0, 0, 0 ]
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[sub_resource type="RectangleShape2D" id=1]
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resource_local_to_scene = true
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extents = Vector2( 2, 12 )
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[sub_resource type="Animation" id=3]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 2, 12 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Hitbox/CollisionShape2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 4, -12 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Hitbox/CollisionShape2D:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "turn_off"
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tracks/0/type = "value"
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tracks/0/path = NodePath("SteamParticles:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 2, 12 ), Vector2( 2, 0 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Hitbox/CollisionShape2D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 4, -12 ), Vector2( 4, -24 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "turn_on"
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tracks/0/type = "value"
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tracks/0/path = NodePath("SteamParticles:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Hitbox/CollisionShape2D:shape:extents")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 2, 0 ), Vector2( 2, 12 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Hitbox/CollisionShape2D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 4, 0 ), Vector2( 4, -12 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="Steam" type="Node2D"]
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script = ExtResource( 1 )
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blood = false
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@ -35,4 +177,9 @@ scale_amount_curve = SubResource( 2 )
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position = Vector2( 4, -12 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 3 )
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anims/turn_off = SubResource( 4 )
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anims/turn_on = SubResource( 5 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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