added blood water

This commit is contained in:
pennyrigate 2023-04-28 19:31:32 -04:00
parent 1605cf20a7
commit d3f2500f20
11 changed files with 280 additions and 7 deletions

14
graphics/tiles/blood.tres Normal file
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@ -0,0 +1,14 @@
[gd_resource type="AnimatedTexture" load_steps=4 format=2]
[ext_resource path="res://graphics/tiles/blood_2.png" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/blood_1.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/blood_3.png" type="Texture" id=3]
[resource]
frames = 3
fps = 5.0
frame_0/texture = ExtResource( 2 )
frame_1/texture = ExtResource( 1 )
frame_1/delay_sec = 0.0
frame_2/texture = ExtResource( 3 )
frame_2/delay_sec = 0.0

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graphics/tiles/blood_1.png Normal file

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graphics/tiles/blood_2.png Normal file

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graphics/tiles/blood_3.png Normal file

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@ -1,10 +1,12 @@
[gd_resource type="TileSet" load_steps=11 format=2]
[gd_resource type="TileSet" load_steps=14 format=2]
[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
[ext_resource path="res://graphics/tiles/water_bottom.png" type="Texture" id=3]
[ext_resource path="res://graphics/tiles/oil_bottom.png" type="Texture" id=4]
[ext_resource path="res://graphics/tiles/oil.tres" type="Texture" id=5]
[ext_resource path="res://graphics/tiles/blood_bottom.png" type="Texture" id=6]
[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@ -21,6 +23,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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0/texture = ExtResource( 1 )
@ -182,3 +187,52 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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