FADE SYSTEM :3

This commit is contained in:
Haze Weathers 2023-02-21 13:40:49 -05:00
parent 4cd2018b2c
commit d27d9d8b83
8 changed files with 169 additions and 1 deletions

View file

@ -5,6 +5,7 @@ onready var viewport = get_parent().get_node("Main/Control/ViewportContainer/Vie
var current_sector = Vector2(0,0)
var fullscreen = false
#Onreadys
onready var fade = viewport.get_node("FadeLayer")
onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
#Collectibles
var golds = 0
@ -77,6 +78,11 @@ func get_map():
#Go to new map
func change_map(map):
get_tree().paused = true
can_pause = false
fade.fade_out(0.4)
yield(fade, "fade_finished")
can_pause = true
clear_collectibles()
#Loop is so no more than one level is loaded at a time
for maps in get_tree().get_nodes_in_group("map"):