fix messed up track in RESET animation

This commit is contained in:
Haze Weathers 2023-10-12 13:35:03 -04:00
parent 35ad2e1f2d
commit cf5064f9eb

View file

@ -50,7 +50,7 @@ shader_param/border_corners = false
[sub_resource type="Animation" id=9] [sub_resource type="Animation" id=9]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Logo:material:shader_param/speed") tracks/0/path = NodePath("Label:visible")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
@ -59,10 +59,10 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 0, 0 ) ] "values": [ true ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("Logo:rect_size") tracks/1/path = NodePath("Logo:scale")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
@ -71,19 +71,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 256, 192 ) ] "values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Logo:rect_rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
} }
[sub_resource type="Animation" id=10] [sub_resource type="Animation" id=10]
@ -101,24 +89,12 @@ tracks/0/keys = {
"values": [ false ] "values": [ false ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("Logo:rotation_degrees") tracks/1/path = NodePath("Logo:scale")
tracks/1/interp = 1 tracks/1/interp = 2
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( ),
"transitions": PoolRealArray( ),
"update": 0,
"values": [ ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Logo:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5, 0.8 ), "times": PoolRealArray( 0, 0.5, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,