credits should be done for good now

This commit is contained in:
pennyrigate 2024-06-21 23:58:59 -04:00
parent ccfd437318
commit ccca031ed2
9 changed files with 221 additions and 81 deletions

View file

@ -16,6 +16,7 @@ export var hp: float = 100.0
export var sg2083_beam_dps: float = 10.0
export var sg2083_path: NodePath
export var defense: float = 0.6
export var credits: bool = false
onready var animation_player: AnimationPlayer = $"%AnimationPlayer"
@ -25,6 +26,9 @@ onready var out_range_cast: RayCast2D = $OutRangeCast
onready var shoot_range_cast: RayCast2D = $ShootRangeCast
onready var grumble = $Grumble
func _ready():
if credits: animation_player.play("roar")
func _physics_process(delta: float) -> void:
var sg2083 := get_node(sg2083_path)
if sg2083 and sg2083.state == 0:
@ -72,7 +76,8 @@ func _on_Roar_state_entered() -> void:
func _roar() -> void:
Audio.play_sound(Audio.a_famira, Audio.ac_boss)
if credits == false:
Audio.play_sound(Audio.a_famira, Audio.ac_boss)
func _on_Chasing_state_entered() -> void: