credits should be done for good now
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ccfd437318
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ccca031ed2
9 changed files with 221 additions and 81 deletions
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@ -16,6 +16,7 @@ export var hp: float = 100.0
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export var sg2083_beam_dps: float = 10.0
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export var sg2083_path: NodePath
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export var defense: float = 0.6
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export var credits: bool = false
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onready var animation_player: AnimationPlayer = $"%AnimationPlayer"
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@ -25,6 +26,9 @@ onready var out_range_cast: RayCast2D = $OutRangeCast
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onready var shoot_range_cast: RayCast2D = $ShootRangeCast
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onready var grumble = $Grumble
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func _ready():
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if credits: animation_player.play("roar")
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func _physics_process(delta: float) -> void:
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var sg2083 := get_node(sg2083_path)
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if sg2083 and sg2083.state == 0:
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@ -72,7 +76,8 @@ func _on_Roar_state_entered() -> void:
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func _roar() -> void:
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Audio.play_sound(Audio.a_famira, Audio.ac_boss)
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if credits == false:
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Audio.play_sound(Audio.a_famira, Audio.ac_boss)
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func _on_Chasing_state_entered() -> void:
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