msx goes down into the sewer

This commit is contained in:
Haze Weathers 2023-12-29 02:58:21 -05:00
parent 90c51d8ce7
commit ccb4e30d39
3 changed files with 153 additions and 9 deletions

View file

@ -1,5 +1,7 @@
extends KinematicBody2D
export var hatch: NodePath
var velocity = Vector2.ZERO
var is_moving = false
var is_holding_shard = true
@ -26,7 +28,7 @@ const fucking_cop = preload("res://audio/sounds/msx_fucking_cop.ogg")
const goddammit = preload("res://audio/sounds/msx_goddammit.ogg")
const motherfucker = preload("res://audio/sounds/msx_motherfucker.ogg")
const shit = preload("res://audio/sounds/msx_shit.ogg")
const death_sounds = [
var death_sounds = [
Audio.a_msx_die,
fuck,
shit
@ -104,6 +106,11 @@ func die():
has_respawned = true
func _open_hatch() -> void:
get_node(hatch).play("open")
func _on_BlinkTimer_timeout():
anims.play("blink")
blink_timer.start(rand_range(5.0,7.0))
if anims.current_animation != "give":
anims.play("blink")
blink_timer.start(rand_range(5.0,7.0))