msx goes down into the sewer
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3 changed files with 153 additions and 9 deletions
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@ -1,5 +1,7 @@
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extends KinematicBody2D
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export var hatch: NodePath
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var velocity = Vector2.ZERO
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var is_moving = false
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var is_holding_shard = true
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@ -26,7 +28,7 @@ const fucking_cop = preload("res://audio/sounds/msx_fucking_cop.ogg")
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const goddammit = preload("res://audio/sounds/msx_goddammit.ogg")
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const motherfucker = preload("res://audio/sounds/msx_motherfucker.ogg")
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const shit = preload("res://audio/sounds/msx_shit.ogg")
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const death_sounds = [
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var death_sounds = [
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Audio.a_msx_die,
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fuck,
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shit
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@ -104,6 +106,11 @@ func die():
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has_respawned = true
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func _open_hatch() -> void:
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get_node(hatch).play("open")
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func _on_BlinkTimer_timeout():
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anims.play("blink")
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blink_timer.start(rand_range(5.0,7.0))
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if anims.current_animation != "give":
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anims.play("blink")
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blink_timer.start(rand_range(5.0,7.0))
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