fixed issue where you couldnt retry final boss, as well as making transformation cutscene not pausable
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5800db8432
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cc3c48dac3
3 changed files with 6 additions and 2 deletions
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@ -13,7 +13,6 @@ func _init() -> void:
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Game.can_restart = false
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func _on_cutscene_finished() -> void:
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Game.can_pause = true
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Audio.play_sound(Audio.a_fami_transform,Audio.ac_voice)
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func _physics_process(delta: float) -> void:
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