fixed issue where you couldnt retry final boss, as well as making transformation cutscene not pausable

This commit is contained in:
pennyrigate 2024-07-11 19:51:29 -04:00
parent 5800db8432
commit cc3c48dac3
3 changed files with 6 additions and 2 deletions

View file

@ -13,7 +13,6 @@ func _init() -> void:
Game.can_restart = false
func _on_cutscene_finished() -> void:
Game.can_pause = true
Audio.play_sound(Audio.a_fami_transform,Audio.ac_voice)
func _physics_process(delta: float) -> void: