fixed issue where you couldnt retry final boss, as well as making transformation cutscene not pausable

This commit is contained in:
pennyrigate 2024-07-11 19:51:29 -04:00
parent 5800db8432
commit cc3c48dac3
3 changed files with 6 additions and 2 deletions

View file

@ -13,7 +13,6 @@ func _init() -> void:
Game.can_restart = false
func _on_cutscene_finished() -> void:
Game.can_pause = true
Audio.play_sound(Audio.a_fami_transform,Audio.ac_voice)
func _physics_process(delta: float) -> void:

View file

@ -43,6 +43,8 @@ func fade() -> void:
$"%GUI".visible = true
yield(Fade, "fade_finished")
sg2083.state = sg2083.State.STAND
Game.can_pause = true
Game.can_restart = true
famira.state_chart.send_event("transformed")

View file

@ -20,4 +20,7 @@ func _on_Exit_button_down():
func _on_Retry_button_down():
get_tree().paused = true
Game.restart_level()
if Game.current_level == 11:
Game.change_map(load("res://maps/boss/boss3_arena.tscn"))
else:
Game.restart_level()