make stomp a bit better
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parent
46578f033f
commit
cbc2ed6b78
1 changed files with 17 additions and 14 deletions
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@ -53,7 +53,8 @@ extents = Vector2( 5.5, 5.5 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 23, 13 )
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[sub_resource type="ShaderMaterial" id=16]
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[sub_resource type="ShaderMaterial" id=20]
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resource_local_to_scene = true
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shader = ExtResource( 17 )
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shader_param/color = Color( 1, 1, 1, 1 )
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shader_param/smooth_mode = true
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@ -673,8 +674,8 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 )
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"points": PoolRealArray( -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Axle/JointFront/LegFront/ShinFront:rotation_degrees")
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@ -683,8 +684,8 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 )
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"points": PoolRealArray( 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Axle/JointFront/LegFront:rotation_degrees")
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@ -693,8 +694,8 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8, 1.9 )
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"points": PoolRealArray( -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
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"times": PoolRealArray( 0, 1.2, 1.5, 1.8 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack:rotation_degrees")
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@ -703,8 +704,8 @@ tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -22.7921, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 )
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"points": PoolRealArray( -25.1199, -0.25, 0, 0.25, 0, -25.1199, -0.25, 0, 0, -2.10696, -33.4027, -0.7, 0.0638618, 0.25, 0, -33.4027, -0.25, 0, 0.25, 0, -25.1199, 0, -0.968742, 0, -2.10696 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Axle/JointBack/LegBack/KneeBack/ShinBack:rotation_degrees")
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@ -713,8 +714,8 @@ tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 43.8714, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 )
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"points": PoolRealArray( 51.0254, -0.25, 0, 0.25, 0, 51.0254, -0.25, 0, 0, 6.18464, 84.1092, -0.5, 0.233734, 0.25, 0, 84.1092, -0.25, 0, 0.25, 0, 51.0254, 0, 5.17889, 0, 6.18464 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Axle/JointBack/LegBack:rotation_degrees")
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@ -723,8 +724,8 @@ tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -22.0103, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3, 4.4 )
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"points": PoolRealArray( -26.8344, -0.25, 0, 0.25, 0, -26.8344, -0.25, 0, 0, -5.79777, -51.6355, -0.6, 0.20406, 0.25, 0, -51.6355, -0.25, 0, 0.25, 0, -26.8344, 0, -5.58774, 0, -5.79777 ),
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"times": PoolRealArray( 0, 2.5, 3.7, 4, 4.3 )
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Axle/JointBack/LegBack/KneeBack:rotation_degrees")
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@ -750,6 +751,7 @@ position = Vector2( 66, 78 )
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[node name="JointBack" type="Sprite" parent="Axle"]
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modulate = Color( 0.75, 0.75, 0.75, 1 )
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position = Vector2( -10, -4 )
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z_index = -1
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texture = ExtResource( 7 )
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__meta__ = {
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"_edit_bone_": true
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@ -1063,12 +1065,13 @@ shape = SubResource( 3 )
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position = Vector2( 42.7333, 154.923 )
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rotation = -0.0162124
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shape = SubResource( 3 )
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disabled = true
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[node name="BigExplosion" type="CanvasLayer" parent="."]
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layer = 101
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[node name="ExplosionRect" type="TextureRect" parent="BigExplosion"]
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material = SubResource( 16 )
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material = SubResource( 20 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 18 )
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