diff --git a/objects/enemy/squig.tscn b/objects/enemy/squig.tscn index 1519004..91c940f 100644 --- a/objects/enemy/squig.tscn +++ b/objects/enemy/squig.tscn @@ -1,6 +1,6 @@ -[gd_scene load_steps=9 format=2] +[gd_scene load_steps=10 format=2] -[ext_resource path="res://objects/enemy/squig.gd" type="Script" id=1] +[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3] @@ -144,11 +144,29 @@ tracks/3/keys = { "values": [ Vector2( 1, 1 ) ] } +[sub_resource type="Animation" id=7] +resource_name = "up_and_down" +length = 0.3 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Sprite:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.2 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 1, +"values": [ 0, 1 ] +} + [node name="Squig" type="Node2D" groups=["enemy"]] light_mask = 8 script = ExtResource( 1 ) -damping = 0.5 -hitbox_clip = Rect2( 3.5, -1, 0, 9 ) +direction = -1 +move_direction = 1 +node_to_flip = NodePath("Sprite") [node name="InkParticles" type="CPUParticles2D" parent="."] position = Vector2( 3.5, 7 ) @@ -183,9 +201,10 @@ position = Vector2( -0.5, -0.5 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] -autoplay = "swimming" +autoplay = "up_and_down" anims/RESET = SubResource( 2 ) anims/falling = SubResource( 5 ) anims/swimming = SubResource( 4 ) +anims/up_and_down = SubResource( 7 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]