make collectibles always use full hitbox

This commit is contained in:
Haze Weathers 2023-05-16 22:58:14 -04:00
parent e4cc684603
commit ca947c2f09
9 changed files with 26 additions and 17 deletions

View file

@ -758,7 +758,7 @@ tracks/3/keys = {
[sub_resource type="StyleBoxEmpty" id=4]
[node name="Player" type="KinematicBody2D" groups=["player"]]
collision_layer = 0
collision_layer = 128
collision_mask = 7
moving_platform_apply_velocity_on_leave = 1
script = ExtResource( 1 )
@ -1168,8 +1168,8 @@ script = ExtResource( 8 )
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]