make collectibles always use full hitbox
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e4cc684603
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ca947c2f09
9 changed files with 26 additions and 17 deletions
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@ -758,7 +758,7 @@ tracks/3/keys = {
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[sub_resource type="StyleBoxEmpty" id=4]
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[node name="Player" type="KinematicBody2D" groups=["player"]]
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collision_layer = 0
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collision_layer = 128
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collision_mask = 7
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moving_platform_apply_velocity_on_leave = 1
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script = ExtResource( 1 )
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@ -1168,8 +1168,8 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]
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