make collectibles always use full hitbox

This commit is contained in:
Haze Weathers 2023-05-16 22:58:14 -04:00
parent e4cc684603
commit ca947c2f09
9 changed files with 26 additions and 17 deletions

View file

@ -26,9 +26,9 @@ func _set_color(value):
if is_inside_tree():
sprite.material.set_shader_param("palette", COLORS[color])
func _on_Area2D_area_entered(area):
func _on_Area2D_body_entered(body):
#Collect
if area.is_in_group("player_hitbox"):
if body.is_in_group("player_hitbox"):
Audio.play_sound(Audio.a_star,Audio.ac_collectible)
Game.score += 100
Game.stars[color] = true