make collectibles always use full hitbox
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9 changed files with 26 additions and 17 deletions
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@ -6,9 +6,9 @@ export var number = 0 #Used for saving which specific shards collected
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func _ready():
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$AnimationPlayer.play("glow")
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func _on_Area2D_area_entered(area):
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func _on_Area2D_body_entered(body):
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#Collect
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if area.is_in_group("player_hitbox"):
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if body.is_in_group("player_hitbox"):
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Audio.play_shard_sound()
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Game.score += 500
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Game.shards += value
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