changed snail origin

This commit is contained in:
pennyrigate 2023-01-10 00:21:32 -05:00
parent 1e0202864f
commit ca3f67b1f1
4 changed files with 17 additions and 2 deletions

View file

@ -55,7 +55,12 @@ position = Vector2( 138, 144 )
[node name="Enemies" type="Node2D" parent="."]
[node name="Snail" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 194, 171 )
position = Vector2( 192, 168 )
left_up_boundry = 3.0
right_down_boundry = 3.0
[node name="Snail2" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 64, 112 )
left_up_boundry = 3.0
right_down_boundry = 3.0
@ -63,6 +68,12 @@ right_down_boundry = 3.0
position = Vector2( 120, 96 )
right_down_boundry = 10.0
[node name="Bat2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 32, 120 )
left_up_boundry = 4.0
right_down_boundry = 2.0
speed = 80
[node name="Death" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 8, 8 )

View file

@ -35,16 +35,18 @@ faster_speed = 80
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
position = Vector2( 3, 3 )
frames = SubResource( 4 )
playing = true
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 1 )
position = Vector2( 4, 4 )
shape = SubResource( 5 )
[node name="RayCast2D" type="RayCast2D" parent="Area2D"]
position = Vector2( 0, 4 )
enabled = true
cast_to = Vector2( 32, 0 )
collision_mask = 8

View file

@ -600,6 +600,7 @@ tracks/4/keys = {
extents = Vector2( 6, 7 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
[node name="Trail" type="Node" parent="."]

View file

@ -122,6 +122,7 @@ debug_show={
[layer_names]
2d_physics/layer_1="general"
2d_physics/layer_2="player"
2d_physics/layer_4="vision"
[physics]