added moving platform

This commit is contained in:
penelope 2023-02-02 02:38:20 -05:00
parent d5999d41c7
commit c9ce22b112
8 changed files with 175 additions and 18 deletions

View file

@ -0,0 +1,43 @@
extends KinematicBody2D
export var direction = 1
export var speed = 20
#How far to move
export var left_up_boundry = 0.0
export var right_down_boundry = 0.0
#Move horizontal or vertical
export(int, "Horizontal", "Vertical") var move_direction
#Onreadys
onready var startpos = position
onready var sprite = $Sprite
onready var hitbox = $CollisionShape2D
func _ready():
sprite.set_region_rect(Rect2(0,0,8 * scale.x,4))
hitbox.scale.x = scale.x
scale.x = 1
left_up_boundry *= 8
right_down_boundry *= 8
func _physics_process(delta):
if move_direction == 0:
move_side_to_side(delta)
else: move_up_and_down(delta)
func move_side_to_side(delta):
#Move
position.x += direction * (speed * delta)
#Switch dir
if position.x >= startpos.x + (right_down_boundry):
direction = -1
if position.x <= startpos.x + (-left_up_boundry):
direction = 1
func move_up_and_down(delta):
#Move
position.y += direction * (speed * delta)
#Switch dir
if position.y >= startpos.y + (right_down_boundry):
direction = -1
if position.y <= startpos.y + (-left_up_boundry):
direction = 1