set time and lives to green in editor
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objects/environment/beach_ball/beach_ball.tscn
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19
objects/environment/beach_ball/beach_ball.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://graphics/secret/beach_ball.png" type="Texture" id=1]
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[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.3
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bounce = 1.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 6.0
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[node name="BeachBall" type="RigidBody2D"]
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physics_material_override = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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