camera now has scroll direction toggles
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parent
48cc1d43d6
commit
c60375cb98
11 changed files with 202 additions and 70 deletions
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@ -1,16 +1,17 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/turniwood/turniwood.gd" type="Script" id=1]
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[ext_resource path="res://graphics/turniwood/turniwood.png" type="Texture" id=2]
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[ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 1 )
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[sub_resource type="Animation" id=2]
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resource_name = "idle"
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loop = true
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step = 0.125
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -19,22 +20,22 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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@ -43,12 +44,12 @@ tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0.0 ]
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"values": [ false ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "turn"
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length = 0.625
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length = 0.375
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step = 0.125
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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@ -57,10 +58,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.125, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false, true, false ]
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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@ -69,10 +70,10 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"times": PoolRealArray( 0, 0.125, 0.25 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
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"values": [ Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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@ -81,10 +82,10 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"times": PoolRealArray( 0, 0.125, 0.25 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
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"values": [ 90.0, 90.0, 0.0 ]
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}
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[node name="Turniwood" type="Node2D"]
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@ -106,4 +107,7 @@ shape = SubResource( 1 )
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anims/idle = SubResource( 2 )
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anims/turn = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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