exit teleport animation :)
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6 changed files with 100 additions and 9 deletions
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@ -21,5 +21,10 @@ func _physics_process(delta):
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player_hitbox"):
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Game.tally_scores()
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SceneManager.change_scene(preload("res://menus/results.tscn").instance())
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var player = area.get_parent()
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player.state_chart.send_event("start_teleport")
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player.connect("teleport_finished", self, "_on_player_teleport_finished")
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func _on_player_teleport_finished():
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Game.tally_scores()
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SceneManager.change_scene(preload("res://menus/results.tscn").instance())
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