global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -141,7 +141,7 @@ func tally_scores() -> void:
func change_map(map: PackedScene) -> void:
get_tree().paused = true
can_pause = false
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
can_pause = true
# save deaths
@ -276,7 +276,7 @@ func _on_player_died() -> void:
yield(time_tween, "finished")
yield(get_tree().create_timer(1.0 * 0.1), "timeout")
Engine.time_scale = 1.0
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
var map = get_map()
var gover = load("res://menus/game_over.tscn").instance()