Re-organize HUD scene to remove redundant control node

This commit is contained in:
Haze Weathers 2023-02-01 21:26:30 -05:00
parent 2caeb7f2ee
commit bfab439995
5 changed files with 76 additions and 44 deletions

36
maps/abyss.tscn Normal file
View file

@ -0,0 +1,36 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://maps/map.gd" type="Script" id=1]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/backgrounds/abyss.png" type="Texture" id=3]
[ext_resource path="res://scripts/water_ripple.gdshader" type="Shader" id=4]
[ext_resource path="res://audio/music/moon_trail.ogg" type="AudioStream" id=5]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 4 )
shader_param/offset = 1.5
shader_param/speed = 0.5
shader_param/waves = 2.0
[node name="Map" type="Node2D" groups=["map"]]
script = ExtResource( 1 )
target_time_any = 60
target_time_100 = 120
music = ExtResource( 5 )
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
layer = -50
[node name="Sprite" type="Sprite" parent="BackgroundLayer"]
texture = ExtResource( 3 )
centered = false
[node name="WaterEffect" type="CanvasLayer" parent="."]
layer = 50
[node name="ColorRect" type="ColorRect" parent="WaterEffect"]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
[node name="HUD" parent="." instance=ExtResource( 2 )]

View file

@ -509,7 +509,7 @@ color = 3
position = Vector2( 496, 16 )
color = 4
[node name="CanvasLayer" parent="." instance=ExtResource( 7 )]
[node name="HUD" parent="." instance=ExtResource( 7 )]
[node name="ColorRect" type="ColorRect" parent="."]
margin_left = 256.0

View file

@ -45,7 +45,7 @@ __meta__ = {
"_edit_lock_": true
}
[node name="CanvasLayer" parent="." instance=ExtResource( 4 )]
[node name="HUD" parent="." instance=ExtResource( 4 )]
[node name="Ground" type="TileMap" parent="."]
tile_set = ExtResource( 2 )