spider implementation! death_blood_offset variable added to enemy.gd to facilitate

This commit is contained in:
Haze Weathers 2023-01-21 01:36:57 -05:00
parent b1beffd97b
commit bc4510a103
6 changed files with 128 additions and 3 deletions

BIN
graphics/enemy/spider.png Normal file

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Width:  |  Height:  |  Size: 308 B

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/spider.png-f700df811f96542b517031163b837e41.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/spider.png"
dest_files=[ "res://.import/spider.png-f700df811f96542b517031163b837e41.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=1]
[ext_resource path="res://maps/map.gd" type="Script" id=2] [ext_resource path="res://maps/map.gd" type="Script" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=6] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=6]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=7] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=7]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/enemy/spider.tscn" type="PackedScene" id=9]
[node name="Map" type="Node2D" groups=["map"]] [node name="Map" type="Node2D" groups=["map"]]
script = ExtResource( 2 ) script = ExtResource( 2 )
@ -23,7 +24,7 @@ texture = ExtResource( 3 )
tile_set = ExtResource( 4 ) tile_set = ExtResource( 4 )
cell_size = Vector2( 8, 8 ) cell_size = Vector2( 8, 8 )
format = 1 format = 1
tile_data = PoolIntArray( 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 ) tile_data = PoolIntArray( 983050, 0, 65536, 983051, 0, 65537, 983052, 0, 65537, 983053, 0, 65537, 983054, 0, 65537, 983055, 0, 65537, 983056, 0, 65538, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 65537, 1507329, 0, 65537, 1507330, 0, 65537, 1507331, 0, 65537, 1507332, 0, 65537, 1507333, 0, 65537, 1507334, 0, 65537, 1507335, 0, 65537, 1507336, 0, 65537, 1507337, 0, 65537, 1507338, 0, 65537, 1507339, 0, 65537, 1507340, 0, 65537, 1507341, 0, 65537, 1507342, 0, 65537, 1507343, 0, 65537, 1507344, 0, 65537, 1507345, 0, 65537, 1507346, 0, 65537, 1507347, 0, 65537, 1507348, 0, 65537, 1507349, 0, 65537, 1507350, 0, 65537, 1507351, 0, 65537, 1507352, 0, 65537, 1507353, 0, 65537, 1507354, 0, 65537, 1507355, 0, 65537, 1507356, 0, 65537, 1507357, 0, 65537, 1507358, 0, 65537, 1507359, 0, 65537 )
[node name="Player" parent="." instance=ExtResource( 6 )] [node name="Player" parent="." instance=ExtResource( 6 )]
position = Vector2( 24, 166 ) position = Vector2( 24, 166 )
@ -35,3 +36,6 @@ position = Vector2( 70, 166 )
[node name="Arrow" parent="." instance=ExtResource( 8 )] [node name="Arrow" parent="." instance=ExtResource( 8 )]
position = Vector2( 43, 167 ) position = Vector2( 43, 167 )
[node name="Spider" parent="." instance=ExtResource( 9 )]
position = Vector2( 120, 144 )

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@ -20,6 +20,7 @@ export var score_for_killing = 0
export var blood = true export var blood = true
var death_sound = Game.a_die var death_sound = Game.a_die
var death_blood_offset = Vector2.ZERO
func _on_Hitbox_area_entered(area): func _on_Hitbox_area_entered(area):
#Kill player #Kill player
@ -29,7 +30,7 @@ func _on_Hitbox_area_entered(area):
func die(): func die():
if blood: if blood:
var death_particles = DeathParticles.instance() var death_particles = DeathParticles.instance()
death_particles.global_position = global_position death_particles.global_position = global_position + death_blood_offset
death_particles.emitting = true death_particles.emitting = true
get_parent().add_child(death_particles) get_parent().add_child(death_particles)

34
objects/enemy/spider.gd Normal file
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@ -0,0 +1,34 @@
extends "res://objects/enemy/enemy.gd"
export var speed = 0.0
export var direction = 1.0
onready var line = $Line2D
onready var hitbox = $Hitbox
var floor_y = 0.0
func _ready():
var raycast = $RayCast2D
# detect ceiling
raycast.force_raycast_update()
var old_y = hitbox.global_position.y
global_position.y = raycast.get_collision_point().y
hitbox.global_position.y = old_y
line.points[1].y = hitbox.position.y
# detect floor
raycast.cast_to = Vector2(0.0, 192.0)
raycast.force_raycast_update()
floor_y = to_local(raycast.get_collision_point()).y - 3
raycast.queue_free()
func _physics_process(delta):
hitbox.position.y += direction * speed * delta
if hitbox.position.y < 5.0:
hitbox.position.y = 5.0
direction = 1.0
if hitbox.position.y > floor_y:
hitbox.position.y = floor_y
direction = -1.0
line.points[1].y = hitbox.position.y
death_blood_offset = hitbox.position

51
objects/enemy/spider.tscn Normal file
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@ -0,0 +1,51 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://graphics/enemy/spider.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/spider.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 15, 14 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 15, 0, 15, 14 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 7.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 4.5, 4 )
[node name="Spider" type="Node2D" groups=["enemy"]]
script = ExtResource( 2 )
speed = 30.0
[node name="Line2D" type="Line2D" parent="."]
position = Vector2( 4.5, 0 )
points = PoolVector2Array( 0, 0, 0, 0 )
width = 1.0
default_color = Color( 1, 1, 1, 1 )
[node name="RayCast2D" type="RayCast2D" parent="."]
position = Vector2( 4.5, 4 )
cast_to = Vector2( 0, -192 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 5, 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="Hitbox"]
frames = SubResource( 3 )
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -0.5, -1 )
shape = SubResource( 4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]