spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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6 changed files with 128 additions and 3 deletions
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@ -20,6 +20,7 @@ export var score_for_killing = 0
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export var blood = true
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var death_sound = Game.a_die
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var death_blood_offset = Vector2.ZERO
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func _on_Hitbox_area_entered(area):
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#Kill player
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@ -29,7 +30,7 @@ func _on_Hitbox_area_entered(area):
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func die():
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if blood:
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var death_particles = DeathParticles.instance()
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death_particles.global_position = global_position
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death_particles.global_position = global_position + death_blood_offset
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death_particles.emitting = true
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get_parent().add_child(death_particles)
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