spider implementation! death_blood_offset variable added to enemy.gd to facilitate

This commit is contained in:
Haze Weathers 2023-01-21 01:36:57 -05:00
parent b1beffd97b
commit bc4510a103
6 changed files with 128 additions and 3 deletions

View file

@ -20,6 +20,7 @@ export var score_for_killing = 0
export var blood = true
var death_sound = Game.a_die
var death_blood_offset = Vector2.ZERO
func _on_Hitbox_area_entered(area):
#Kill player
@ -29,7 +30,7 @@ func _on_Hitbox_area_entered(area):
func die():
if blood:
var death_particles = DeathParticles.instance()
death_particles.global_position = global_position
death_particles.global_position = global_position + death_blood_offset
death_particles.emitting = true
get_parent().add_child(death_particles)