spider implementation! death_blood_offset variable added to enemy.gd to facilitate
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6 changed files with 128 additions and 3 deletions
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@ -20,6 +20,7 @@ export var score_for_killing = 0
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export var blood = true
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var death_sound = Game.a_die
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var death_blood_offset = Vector2.ZERO
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func _on_Hitbox_area_entered(area):
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#Kill player
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@ -29,7 +30,7 @@ func _on_Hitbox_area_entered(area):
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func die():
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if blood:
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var death_particles = DeathParticles.instance()
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death_particles.global_position = global_position
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death_particles.global_position = global_position + death_blood_offset
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death_particles.emitting = true
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get_parent().add_child(death_particles)
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34
objects/enemy/spider.gd
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34
objects/enemy/spider.gd
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@ -0,0 +1,34 @@
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extends "res://objects/enemy/enemy.gd"
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export var speed = 0.0
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export var direction = 1.0
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onready var line = $Line2D
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onready var hitbox = $Hitbox
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var floor_y = 0.0
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func _ready():
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var raycast = $RayCast2D
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# detect ceiling
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raycast.force_raycast_update()
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var old_y = hitbox.global_position.y
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global_position.y = raycast.get_collision_point().y
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hitbox.global_position.y = old_y
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line.points[1].y = hitbox.position.y
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# detect floor
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raycast.cast_to = Vector2(0.0, 192.0)
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raycast.force_raycast_update()
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floor_y = to_local(raycast.get_collision_point()).y - 3
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raycast.queue_free()
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func _physics_process(delta):
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hitbox.position.y += direction * speed * delta
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if hitbox.position.y < 5.0:
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hitbox.position.y = 5.0
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direction = 1.0
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if hitbox.position.y > floor_y:
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hitbox.position.y = floor_y
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direction = -1.0
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line.points[1].y = hitbox.position.y
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death_blood_offset = hitbox.position
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51
objects/enemy/spider.tscn
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51
objects/enemy/spider.tscn
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@ -0,0 +1,51 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://graphics/enemy/spider.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/spider.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 15, 14 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 15, 0, 15, 14 )
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ) ],
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"loop": true,
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"name": "default",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 4.5, 4 )
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[node name="Spider" type="Node2D" groups=["enemy"]]
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script = ExtResource( 2 )
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speed = 30.0
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[node name="Line2D" type="Line2D" parent="."]
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position = Vector2( 4.5, 0 )
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points = PoolVector2Array( 0, 0, 0, 0 )
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width = 1.0
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default_color = Color( 1, 1, 1, 1 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 4.5, 4 )
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cast_to = Vector2( 0, -192 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 5, 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="Hitbox"]
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frames = SubResource( 3 )
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -0.5, -1 )
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shape = SubResource( 4 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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