landing sound
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5 changed files with 22 additions and 0 deletions
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audio/sounds/land.ogg
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audio/sounds/land.ogg
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audio/sounds/land.ogg.import
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audio/sounds/land.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/land.ogg-9d95e8534632340414024141bf32590e.oggstr"
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[deps]
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source_file="res://audio/sounds/land.ogg"
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dest_files=[ "res://.import/land.ogg-9d95e8534632340414024141bf32590e.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -11,6 +11,7 @@ onready var ac_boss = $BossSound
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onready var ac_shard = $ShardSound
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onready var ac_shard = $ShardSound
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onready var ac_pause_music = $PauseMusic
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onready var ac_pause_music = $PauseMusic
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onready var ac_menu = $MenuSound
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onready var ac_menu = $MenuSound
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onready var ac_land = $LandSound
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#Sounds
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#Sounds
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_key = preload("res://audio/sounds/key.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
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@ -40,6 +41,7 @@ const a_victory = preload("res://audio/sounds/victory.ogg")
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const a_shard_results = preload("res://audio/sounds/shard_results.ogg")
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const a_shard_results = preload("res://audio/sounds/shard_results.ogg")
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const a_fail_shard = preload("res://audio/sounds/fail_shard.ogg")
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const a_fail_shard = preload("res://audio/sounds/fail_shard.ogg")
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const a_final_score = preload("res://audio/sounds/final_score.ogg")
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const a_final_score = preload("res://audio/sounds/final_score.ogg")
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const a_land = preload("res://audio/sounds/land.ogg")
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var loop_section = null
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var loop_section = null
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var has_looped = false
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var has_looped = false
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@ -47,4 +47,7 @@ volume_db = -12.0
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[node name="MenuSound" type="AudioStreamPlayer" parent="."]
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[node name="MenuSound" type="AudioStreamPlayer" parent="."]
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volume_db = -15.0
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volume_db = -15.0
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[node name="LandSound" type="AudioStreamPlayer" parent="."]
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volume_db = -15.0
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[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]
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[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]
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@ -161,6 +161,8 @@ func reset_fall_speed():
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# STATE ENTERS/EXITS #
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# STATE ENTERS/EXITS #
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func _on_Grounded_state_entered() -> void:
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func _on_Grounded_state_entered() -> void:
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#Landing sound
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Audio.play_sound(Audio.a_land,Audio.ac_land)
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# still jump if pressed frame hit ground
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# still jump if pressed frame hit ground
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if Input.is_action_just_pressed("jump"):
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if Input.is_action_just_pressed("jump"):
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state_chart.send_event("jump")
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state_chart.send_event("jump")
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