make top of ladder always be a jump (fixes #96)
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2 changed files with 4 additions and 3 deletions
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@ -839,9 +839,9 @@ shape = SubResource( 16 )
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[node name="LadderDetector" type="RayCast2D" parent="."]
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unique_name_in_owner = true
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position = Vector2( 0.5, 0 )
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position = Vector2( 0.5, -0.5 )
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enabled = true
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cast_to = Vector2( 0, -10 )
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cast_to = Vector2( 0, -9.5 )
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collision_mask = 64
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collide_with_areas = true
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collide_with_bodies = false
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