removed kill bonus (fixes #153)
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@ -18,7 +18,6 @@ signal died()
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#export var can_be_killed_by_arrow = true
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#export var can_be_squashed = true
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export var score_for_killing = 0
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export var blood = true
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export var death_sound: AudioStream = preload("res://audio/sounds/die.wav")
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@ -37,6 +36,5 @@ func die():
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get_parent().add_child(death_particles)
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Audio.play_sound(death_sound, Audio.ac_die)
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Game.score += score_for_killing
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emit_signal("died")
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queue_free()
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