sg can now always control themself in air

This commit is contained in:
pennyrigate 2023-07-03 17:04:37 -04:00
parent 2974cce19e
commit b3dadff025

View file

@ -1159,7 +1159,7 @@ initial_state = NodePath("CanWalk")
[node name="On Airborne" type="Node" parent="StateChart/Root/Movement/Grounded"] [node name="On Airborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource( 10 ) script = ExtResource( 10 )
to = NodePath("../../Airborne/Falling/CoyoteFalling") to = NodePath("../../Airborne/Falling/NormalFalling")
event = "airborne" event = "airborne"
[node name="On Jump" type="Node" parent="StateChart/Root/Movement/Grounded"] [node name="On Jump" type="Node" parent="StateChart/Root/Movement/Grounded"]