remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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3 changed files with 6 additions and 3 deletions
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objects/enemy/tin.gd
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objects/enemy/tin.gd
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extends "res://objects/enemy/enemy_move_diagonal.gd"
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func _on_Tin_died():
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Game.instance_node(load("res://objects/enemy/tin_die.tscn"), position.x, position.y, get_parent())
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