remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time

This commit is contained in:
Haze Weathers 2023-02-22 16:04:50 -05:00
parent 1d2fa6da75
commit b31344a718
3 changed files with 6 additions and 3 deletions

4
objects/enemy/tin.gd Normal file
View file

@ -0,0 +1,4 @@
extends "res://objects/enemy/enemy_move_diagonal.gd"
func _on_Tin_died():
Game.instance_node(load("res://objects/enemy/tin_die.tscn"), position.x, position.y, get_parent())