remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time

This commit is contained in:
Haze Weathers 2023-02-22 16:04:50 -05:00
parent 1d2fa6da75
commit b31344a718
3 changed files with 6 additions and 3 deletions

View file

@ -30,4 +30,3 @@ func _physics_process(delta):
func die():
.die()
Game.instance_node(load("res://objects/enemy/tin_die.tscn"),position.x,position.y,get_parent())