remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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3 changed files with 6 additions and 3 deletions
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@ -30,4 +30,3 @@ func _physics_process(delta):
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func die():
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.die()
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Game.instance_node(load("res://objects/enemy/tin_die.tscn"),position.x,position.y,get_parent())
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