adjusted level and barrier
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parent
209884f133
commit
b2baccfa57
16 changed files with 138 additions and 46 deletions
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@ -14,6 +14,7 @@ enum State {IDLE,WALK,JUMP,FALL,STUNNED,CLIMB,SWORD,SHOOT}
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var current_state = State.IDLE
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##Runtime
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var axis = Vector2.ZERO #Current direction being held
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var trail_color = Color(0.25,0,1,0.4)
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#Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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@ -66,9 +67,7 @@ func _physics_process(delta):
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#Apply velocity
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move_and_slide(velocity,Vector2.UP)
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#Debug
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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debug()
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func _process_idle():
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if anims.get_current_animation() != "idle": anims.play("idle")
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@ -246,3 +245,8 @@ func _on_AnimationPlayer_animation_finished(anim_name):
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else:
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current_state = State.FALL
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return
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func debug():
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#Move player to mouse
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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print(get_viewport().get_mouse_position())
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