skeleton proper death sound, better bone particles
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30d7e84a46
commit
b1beffd97b
10 changed files with 46 additions and 10 deletions
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@ -55,6 +55,9 @@ func _on_Hitbox_area_entered(area):
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if target_group == "enemy_hitbox":
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Game.arrows = max(0, Game.arrows - 1) # clamp arrows above 0
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queue_free()
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elif area.is_in_group("arrow"):
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_make_sparks()
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queue_free()
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func _make_sparks():
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var particles = $SparkParticles
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@ -75,7 +75,6 @@ process_material = SubResource( 5 )
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texture = ExtResource( 4 )
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[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
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collision_layer = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -0.5, -0.5 )
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@ -86,6 +85,7 @@ position = Vector2( 4, 0 )
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emitting = false
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amount = 16
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource( 8 )
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texture = ExtResource( 4 )
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