skeleton proper death sound, better bone particles

This commit is contained in:
Haze Weathers 2023-01-21 00:32:28 -05:00
parent 30d7e84a46
commit b1beffd97b
10 changed files with 46 additions and 10 deletions

View file

@ -17,6 +17,9 @@ const DeathParticles = preload("res://objects/enemy/death_particles.tscn")
#export var can_be_squashed = true
export var score_for_killing = 0
export var blood = true
var death_sound = Game.a_die
func _on_Hitbox_area_entered(area):
#Kill player
@ -24,11 +27,12 @@ func _on_Hitbox_area_entered(area):
area.get_parent().die()
func die():
var death_particles = DeathParticles.instance()
death_particles.global_position = global_position
death_particles.emitting = true
get_parent().add_child(death_particles)
if blood:
var death_particles = DeathParticles.instance()
death_particles.global_position = global_position
death_particles.emitting = true
get_parent().add_child(death_particles)
Game.play_sound(Game.a_die, Game.ac_die)
Game.play_sound(death_sound, Game.ac_die)
Game.score += score_for_killing
queue_free()