BUG WORLD :D

This commit is contained in:
pennyrigate 2023-09-15 21:24:41 -04:00
parent 9ff570e869
commit b0795001c0
11 changed files with 347 additions and 0 deletions

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menus/bug_world.tscn Normal file
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[gd_scene load_steps=33 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=3]
[ext_resource path="res://graphics/sockbug/walk_strip6.png" type="Texture" id=4]
[ext_resource path="res://menus/sockbug.gd" type="Script" id=5]
[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=6]
[ext_resource path="res://graphics/sockbug/fullturn_strip10.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/wriggle.png" type="Texture" id=8]
[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=9]
[ext_resource path="res://objects/enemy/antlion.tscn" type="PackedScene" id=10]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color_1 = Color( 1, 1, 1, 1 )
shader_param/color_2 = Color( 0.466667, 0.466667, 0.466667, 1 )
shader_param/checker_size = Vector2( 16, 16 )
shader_param/pan_speed = Vector2( 32, 32 )
shader_param/cycle_speed = Vector2( 0, 0 )
shader_param/cycle_alternation = Vector2( 0, 0 )
shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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animations = [ {
"frames": [ SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]
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resource_local_to_scene = true
material = SubResource( 16 )
text = "TEXT"
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depth = 0.1
[node name="BugWorld" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )
margin_right = 256.0
margin_bottom = 192.0
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rotation = 0.785398
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frames = SubResource( 24 )
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playing = true
script = ExtResource( 5 )
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rotation = -0.785398
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playing = true
script = ExtResource( 5 )
speed = Vector2( 100, -100 )
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frames = SubResource( 35 )
playing = true
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frames = SubResource( 35 )
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playing = true
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emitting = true
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stream = ExtResource( 9 )
volume_db = -8.0
autoplay = true
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position = Vector2( 38, 176 )
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15
menus/sockbug.gd Normal file
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extends AnimatedSprite
export var speed = Vector2(100,0)
# Called when the node enters the scene tree for the first time.
func _physics_process(delta):
position += speed * delta
if position.x > 300:
position.x = 0
if position.x < 0:
position.x = 300
if position.y > 252:
position.y = 0
if position.y < 0:
position.y = 252

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ui/Boba Date.otf Normal file

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