shard titles pop up in game
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10 changed files with 108 additions and 8 deletions
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@ -1,14 +1,19 @@
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extends Node2D
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signal collected(shard_number)
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export var value = 1
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export var number = 0 #Used for saving which specific shards collected
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func _ready():
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var hud = get_tree().get_nodes_in_group("hud").pop_back()
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connect("collected",hud,"shard_popup")
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$AnimationPlayer.play("glow")
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func _on_Area2D_body_entered(body):
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#Collect
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if body.is_in_group("player"):
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emit_signal("collected",number)
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Audio.play_shard_sound()
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Game.score += 500
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Game.shards += value
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