fix turning platforms suspending SG again

This commit is contained in:
Haze Weathers 2023-05-16 23:25:42 -04:00
parent 8d2c0248e1
commit ad59e73568
2 changed files with 12 additions and 11 deletions

View file

@ -122,7 +122,7 @@ one_way_collision_margin = 0.0
[node name="DetectPlayer" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
collision_mask = 128
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectPlayer"]
@ -138,8 +138,8 @@ anims/turn = SubResource( 3 )
[node name="DelayTimer" type="Timer" parent="."]
one_shot = true
[connection signal="area_entered" from="DetectPlayer" to="." method="_on_DetectPlayer_area_entered"]
[connection signal="area_exited" from="DetectPlayer" to="." method="_on_DetectPlayer_area_exited"]
[connection signal="body_entered" from="DetectPlayer" to="." method="_on_DetectPlayer_body_entered"]
[connection signal="body_exited" from="DetectPlayer" to="." method="_on_DetectPlayer_body_exited"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="timeout" from="FlipTimer" to="." method="_on_FlipTimer_timeout"]
[connection signal="timeout" from="DelayTimer" to="." method="_on_DelayTimer_timeout"]