eel moves on path
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3 changed files with 38 additions and 20 deletions
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@ -14,9 +14,10 @@ export var wave_amplitude: float = 4.0
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onready var sector: Vector2 = Game.get_sector(global_position)
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onready var hitbox: Area2D = $Hitbox
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onready var hitbox: Area2D = $Path2D/PathFollow2D/Hitbox
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onready var first_segment: CollisionShape2D = $"%Segment"
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onready var segment_start: Position2D = $"%SegmentStart"
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onready var path_follow = $Path2D/PathFollow2D
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func _ready() -> void:
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@ -25,12 +26,13 @@ func _ready() -> void:
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var new_segment = first_segment.duplicate()
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new_segment.position.x = segment_start.position.x + SEGMENT_LENGTH * float(i)
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hitbox.add_child(new_segment)
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$Hitbox/TailShape.position.x = segment_start.position.x + SEGMENT_LENGTH * segments
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$Path2D/PathFollow2D/Hitbox/TailShape.position.x = segment_start.position.x + SEGMENT_LENGTH * segments
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_wave_segments()
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func _physics_process(delta: float) -> void:
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# move
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global_position.x += speed * delta * sign(scale.x)
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# global_position.x += speed * delta * sign(scale.x)
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path_follow.set_offset(path_follow.get_offset() + speed * delta)
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# make segments wibble
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_wave_segments()
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# check for wrapping
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://objects/enemy/eel.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/eel_head.png" type="Texture" id=2]
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@ -6,6 +6,11 @@
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[ext_resource path="res://graphics/enemy/eel_tail.png" type="Texture" id=4]
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[ext_resource path="res://graphics/enemy/eel_inner_border.png" type="Texture" id=5]
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[sub_resource type="Curve2D" id=4]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, -16, 0, 0, 0, 0, 64, -16, 0, 0, 0, 0, 104, -16, 0, 0, 0, 0, 136, 0, 0, 0, 0, 0, 144, 24, 0, 0, 0, 0, 136, 48, 0, 0, 0, 0, 128, 56, 0, 0, 0, 0, 104, 64, 0, 0, 0, 0, 56, 72, 0, 0, 0, 0, 32, 64, 0, 0, 0, 0, 16, 56, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, -8, 32, 0, 0, 0, 0, -8, 16, 0, 0, 0, 0, -8, 16, 0, 0, 0, 0, -8, 8, 0, 0, 0, 0, 0, 0 )
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}
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 2, 2 )
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@ -17,62 +22,69 @@ script = ExtResource( 1 )
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blood = false
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wave_amplitude = 6.0
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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position = Vector2( 0, 4 )
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scale = Vector2( -1, 1 )
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[node name="Path2D" type="Path2D" parent="."]
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curve = SubResource( 4 )
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[node name="SegmentStart" type="Position2D" parent="Hitbox"]
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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rotation = -0.463648
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[node name="Hitbox" type="Area2D" parent="Path2D/PathFollow2D" groups=["enemy_hitbox"]]
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position = Vector2( 7.99424, 0.405511 )
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rotation = 3.14159
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scale = Vector2( 1, -1 )
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[node name="SegmentStart" type="Position2D" parent="Path2D/PathFollow2D/Hitbox"]
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unique_name_in_owner = true
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position = Vector2( 12, 0 )
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__meta__ = {
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"_gizmo_extents_": 5.0
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}
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[node name="HeadShape" type="CollisionPolygon2D" parent="Hitbox"]
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[node name="HeadShape" type="CollisionPolygon2D" parent="Path2D/PathFollow2D/Hitbox"]
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position = Vector2( 8, 0 )
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polygon = PoolVector2Array( -7, -2, 2, -2, 2, 2, -7, 2 )
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[node name="HeadSprite" type="Sprite" parent="Hitbox/HeadShape"]
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[node name="HeadSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/HeadShape"]
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show_behind_parent = true
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position = Vector2( -4, 0 )
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texture = ExtResource( 2 )
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[node name="InnerBorder" type="Sprite" parent="Hitbox/HeadShape"]
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/HeadShape"]
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position = Vector2( 3, 0 )
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z_index = -1
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texture = ExtResource( 5 )
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[node name="TailShape" type="CollisionShape2D" parent="Hitbox"]
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[node name="TailShape" type="CollisionShape2D" parent="Path2D/PathFollow2D/Hitbox"]
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position = Vector2( 16, 0 )
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shape = SubResource( 3 )
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[node name="TailSprite" type="Sprite" parent="Hitbox/TailShape"]
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[node name="TailSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/TailShape"]
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show_behind_parent = true
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position = Vector2( 2, 0 )
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texture = ExtResource( 4 )
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[node name="InnerBorder" type="Sprite" parent="Hitbox/TailShape"]
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/TailShape"]
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position = Vector2( -2, 0 )
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z_index = -1
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texture = ExtResource( 5 )
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[node name="Segment" type="CollisionShape2D" parent="Hitbox"]
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[node name="Segment" type="CollisionShape2D" parent="Path2D/PathFollow2D/Hitbox"]
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unique_name_in_owner = true
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position = Vector2( 12, 0 )
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shape = SubResource( 2 )
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[node name="SegmentSprite" type="Sprite" parent="Hitbox/Segment"]
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[node name="SegmentSprite" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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show_behind_parent = true
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texture = ExtResource( 3 )
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[node name="InnerBorder" type="Sprite" parent="Hitbox/Segment"]
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[node name="InnerBorder" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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position = Vector2( -2, 0 )
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z_index = -1
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texture = ExtResource( 5 )
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[node name="InnerBorder2" type="Sprite" parent="Hitbox/Segment"]
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[node name="InnerBorder2" type="Sprite" parent="Path2D/PathFollow2D/Hitbox/Segment"]
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position = Vector2( 3, 0 )
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z_index = -1
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texture = ExtResource( 5 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Path2D/PathFollow2D/Hitbox" to="." method="_on_Hitbox_area_entered"]
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