implement splash screens
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515434c70c
commit
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8 changed files with 139 additions and 1 deletions
38
menus/splash_screen.gd
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38
menus/splash_screen.gd
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extends Control
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export var next_screen: PackedScene
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var skipping: bool = false
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onready var team_sg: TextureRect = $TeamSG
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onready var godot: TextureRect = $Godot
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func _ready() -> void:
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yield(get_tree().create_timer(0.5), "timeout")
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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team_sg.visible = true
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Fade.fade_in(0.4)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(1.0), "timeout")
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(0.5), "timeout")
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godot.visible = true
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Fade.fade_in(0.4)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(1.0), "timeout")
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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_next_screen()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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skipping = true
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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_next_screen()
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free()
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func _next_screen() -> void:
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SceneManager.current_scene = next_screen.instance()
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29
menus/splash_screen.tscn
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29
menus/splash_screen.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://graphics/hud/team_sg_splash.png" type="Texture" id=1]
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[ext_resource path="res://menus/splash_screen.gd" type="Script" id=2]
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[ext_resource path="res://graphics/hud/godot_splash.png" type="Texture" id=3]
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[ext_resource path="res://menus/title_screen.tscn" type="PackedScene" id=4]
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[node name="SplashScreen" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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next_screen = ExtResource( 4 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0, 0, 0, 1 )
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[node name="TeamSG" type="TextureRect" parent="."]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 1 )
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[node name="Godot" type="TextureRect" parent="."]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 3 )
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@ -9,6 +9,7 @@ func _input(event):
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$AnimationPlayer.play("activate")
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func _ready():
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Fade.fade_in(0.4)
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var time = OS.get_time()
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if time.hour >= 18 or time.hour < 6:
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$Night.visible = true
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