set loop points for music (fixes #171)
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22 changed files with 29 additions and 53 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=2]
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[gd_scene load_steps=29 format=2]
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[ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -13,6 +13,7 @@
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[ext_resource path="res://audio/music/BBBBBBBB.ogg" type="AudioStream" id=15]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
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[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
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@ -48,6 +49,7 @@ animations = [ {
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[node name="Map3" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 11 )
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music = ExtResource( 15 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 128, 96 )
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