set loop points for music (fixes #171)

This commit is contained in:
pennyrigate 2023-10-09 00:29:53 -04:00
parent 876dabddda
commit aab9a99f25
22 changed files with 29 additions and 53 deletions

View file

@ -10,6 +10,7 @@ onready var ac_cheat = $CodeEntrySound
onready var ac_boss = $BossSound
onready var ac_shard = $ShardSound
onready var ac_pause_music = $PauseMusic
onready var ac_looping_music = $LoopingMusic
#Sounds
const a_gold = preload("res://audio/sounds/key.wav")
const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")
@ -40,6 +41,9 @@ const a_shard_results = preload("res://audio/sounds/shard_results.ogg")
const a_fail_shard = preload("res://audio/sounds/fail_shard.ogg")
const a_final_score = preload("res://audio/sounds/final_score.ogg")
var loop_section = null
var has_looped = false
#Plays a sound
func play_sound(snd,player):
player.set_stream(snd)