made falling blocks harder
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parent
afe7c35ea7
commit
aa39838e16
2 changed files with 9 additions and 8 deletions
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@ -31,6 +31,8 @@ func _on_Area2D_area_entered(area):
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func _on_VisibilityNotifier2D_screen_exited():
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position = startpos
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fall = false
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refresh_timer.stop()
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anims.play("disappear", -1, -1.0, true)
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func _on_RefreshTimer_timeout():
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collision_shape.disabled = true # disable collision
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@ -39,11 +41,12 @@ func _on_RefreshTimer_timeout():
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collision_shape.call_deferred("set_disabled", false)
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fall = false
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anims.play("idle")
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anims.play("disappear", -1, -1.0, true)
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func _on_FallTimer_timeout():
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fall = true
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refresh_timer.start()
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func _on_Area2D_area_exited(area):
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fall_timer.stop()
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#func _on_Area2D_area_exited(area):
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# fall_timer.stop()
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