more cutscene work

This commit is contained in:
pennyrigate 2023-11-21 18:12:29 -05:00
parent c45c9120c8
commit a9be4be0d1
16 changed files with 485 additions and 45 deletions

17
cutscenes/intro_story.gd Normal file
View file

@ -0,0 +1,17 @@
extends Node2D
func _ready():
Fade.fade_in(0.4)
Audio.play_music(load("res://audio/music/intro.ogg"))
$VoiceOver.play()
func _input(event):
if Input.is_action_just_pressed("ui_accept"):
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
func _on_AnimationPlayer_animation_finished(anim_name):
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()