eel chompy animation
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2 changed files with 25 additions and 5 deletions
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Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.6 KiB |
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://objects/enemy/eel.gd" type="Script" id=1]
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[ext_resource path="res://objects/enemy/eel.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/eel_head.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/eel_head.png" type="Texture" id=2]
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@ -15,6 +15,22 @@ extents = Vector2( 4.5, 2 )
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[sub_resource type="RectangleShape2D" id=9]
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[sub_resource type="RectangleShape2D" id=9]
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extents = Vector2( 2, 2 )
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extents = Vector2( 2, 2 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 14, 12 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 2 )
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region = Rect2( 14, 0, 14, 12 )
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[sub_resource type="SpriteFrames" id=12]
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animations = [ {
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"frames": [ SubResource( 10 ), SubResource( 11 ) ],
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"loop": true,
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"name": "chomp",
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"speed": 8.0
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} ]
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[sub_resource type="ShaderMaterial" id=6]
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 6 )
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shader = ExtResource( 6 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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@ -47,14 +63,18 @@ offset = 8.0
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cubic_interp = false
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cubic_interp = false
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lookahead = 0.001
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lookahead = 0.001
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[node name="Sprite" type="Sprite" parent="Head"]
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[node name="Sprite" type="AnimatedSprite" parent="Head"]
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position = Vector2( 4, 0 )
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position = Vector2( 4, 0 )
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z_index = 1
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z_index = 1
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texture = ExtResource( 2 )
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frames = SubResource( 12 )
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animation = "chomp"
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playing = true
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[node name="Border" type="Sprite" parent="Head/Sprite"]
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[node name="Border" type="AnimatedSprite" parent="Head/Sprite"]
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material = SubResource( 6 )
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material = SubResource( 6 )
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texture = ExtResource( 2 )
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frames = SubResource( 12 )
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animation = "chomp"
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playing = true
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Head"]
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Head"]
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position = Vector2( 2.5, 0 )
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position = Vector2( 2.5, 0 )
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