fix explosions on big mechs a little
This commit is contained in:
parent
24a2e5e4ab
commit
a7f5ad6db2
2 changed files with 8 additions and 5 deletions
|
@ -743,7 +743,7 @@ tracks/6/keys = {
|
|||
[node name="2600" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
can_shoot = true
|
||||
explosion_rect = Rect2( 7, 17, 83, 63 )
|
||||
explosion_rect = Rect2( 8, 16, 84, 64 )
|
||||
|
||||
[node name="Axle" type="Node2D" parent="."]
|
||||
position = Vector2( 66, 78 )
|
||||
|
@ -1058,12 +1058,14 @@ polygon = PoolVector2Array( -1, -48, 25, -48, 37, -36, 47, 8, 39, 17, -42, 17, -
|
|||
|
||||
[node name="FootShapeFront" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 63.7333, 154.923 )
|
||||
rotation = -0.0162124
|
||||
rotation = -0.0162131
|
||||
scale = Vector2( 1, 1 )
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="FootShapeBack" type="CollisionShape2D" parent="Hitbox"]
|
||||
position = Vector2( 42.7333, 154.923 )
|
||||
rotation = -0.0162124
|
||||
rotation = -0.0162131
|
||||
scale = Vector2( 1, 1 )
|
||||
shape = SubResource( 3 )
|
||||
disabled = true
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue