fix explosions on big mechs a little
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24a2e5e4ab
commit
a7f5ad6db2
2 changed files with 8 additions and 5 deletions
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@ -743,7 +743,7 @@ tracks/6/keys = {
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[node name="2600" type="Node2D"]
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script = ExtResource( 1 )
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can_shoot = true
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explosion_rect = Rect2( 7, 17, 83, 63 )
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explosion_rect = Rect2( 8, 16, 84, 64 )
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[node name="Axle" type="Node2D" parent="."]
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position = Vector2( 66, 78 )
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@ -1058,12 +1058,14 @@ polygon = PoolVector2Array( -1, -48, 25, -48, 37, -36, 47, 8, 39, 17, -42, 17, -
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[node name="FootShapeFront" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 63.7333, 154.923 )
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rotation = -0.0162124
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rotation = -0.0162131
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scale = Vector2( 1, 1 )
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shape = SubResource( 3 )
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[node name="FootShapeBack" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 42.7333, 154.923 )
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rotation = -0.0162124
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rotation = -0.0162131
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scale = Vector2( 1, 1 )
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shape = SubResource( 3 )
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disabled = true
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@ -1295,12 +1295,13 @@ tracks/1/keys = {
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extents = Vector2( 33.5, 76 )
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[node name="2083" type="Node2D"]
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z_index = 5
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script = ExtResource( 19 )
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__meta__ = {
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"_edit_horizontal_guides_": [ 168.0, 128.0, 157.0 ],
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"_edit_vertical_guides_": [ 88.0, 67.0, 21.0, 42.0, 79.0 ]
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}
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explosion_rect = Rect2( 48, 16, 88, 64 )
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explosion_rect = Rect2( 24, 16, 88, 64 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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@ -1602,7 +1603,7 @@ update_scale = false
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[node name="KneeBack" type="Sprite" parent="Axle"]
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modulate = Color( 0.74902, 0.74902, 0.74902, 1 )
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position = Vector2( 6.25089, 28.1233 )
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position = Vector2( 6.25088, 28.1233 )
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scale = Vector2( 1, -1 )
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z_index = -1
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texture = ExtResource( 8 )
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