added boss sounds

This commit is contained in:
pennyrigate 2023-02-21 00:19:15 -05:00
parent 71134758af
commit a23ca5347d
6 changed files with 50 additions and 2 deletions

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audio/sounds/boss_hurt.wav Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/boss_hurt.wav-cf46fafb5d349a0fb70c8579bf3872a7.sample"
[deps]
source_file="res://audio/sounds/boss_hurt.wav"
dest_files=[ "res://.import/boss_hurt.wav-cf46fafb5d349a0fb70c8579bf3872a7.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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audio/sounds/scrump_die.wav Normal file

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@ -0,0 +1,23 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/scrump_die.wav-93f5cb13b5531416f8704d98fcf005e0.sample"
[deps]
source_file="res://audio/sounds/scrump_die.wav"
dest_files=[ "res://.import/scrump_die.wav-93f5cb13b5531416f8704d98fcf005e0.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -38,6 +38,8 @@ const a_shoot = preload("res://audio/sounds/a_egg_shoot.ogg")
const a_die = preload("res://audio/sounds/die.wav") const a_die = preload("res://audio/sounds/die.wav")
const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav") const a_die_skeleton = preload("res://audio/sounds/die_skeleton.wav")
const a_gover = preload("res://audio/sounds/gover.wav") const a_gover = preload("res://audio/sounds/gover.wav")
const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
#Objects #Objects
const block_text = preload("res://objects/hud/blocktext.tscn") const block_text = preload("res://objects/hud/blocktext.tscn")
const pause_screen = preload("res://objects/hud/pause_screen.tscn") const pause_screen = preload("res://objects/hud/pause_screen.tscn")

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@ -29,7 +29,7 @@ func _on_ShootTimer_timeout():
func die(): func die():
hp -= 1 hp -= 1
Game.play_sound(Game.a_die,Game.ac_boss) Game.play_sound(Game.a_boss_hurt,Game.ac_boss)
match hp: match hp:
2: 2:
emit_signal("entered_phase", 2) emit_signal("entered_phase", 2)
@ -41,7 +41,7 @@ func die():
shoot_time = Vector2(0.3,0.5) shoot_time = Vector2(0.3,0.5)
0: 0:
Game.instance_node(Gore,position.x,position.y,map) Game.instance_node(Gore,position.x,position.y,map)
Game.play_sound(Game.a_gover,Game.ac_boss) Game.play_sound(Game.a_scrump_die,Game.ac_boss)
emit_signal("entered_phase",4) emit_signal("entered_phase",4)
queue_free() queue_free()