msx off level indicator

This commit is contained in:
pennyrigate 2023-12-26 21:42:56 -05:00
parent 403924d210
commit a07d929c4c
7 changed files with 48 additions and 3 deletions

Binary file not shown.

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://objects/camera.gd" type="Script" id=1]
[ext_resource path="res://objects/hud/off_level_indicator.tscn" type="PackedScene" id=2]
[ext_resource path="res://objects/hud/msx_off_level_indicator.tscn" type="PackedScene" id=3]
[node name="Camera2D" type="Camera2D"]
offset = Vector2( 128, 96 )
@ -12,3 +13,7 @@ script = ExtResource( 1 )
[node name="OffLevelIndicator" parent="." instance=ExtResource( 2 )]
visible = false
position = Vector2( 0, 12 )
[node name="MsxOffLevelIndicator" parent="." instance=ExtResource( 3 )]
visible = false
position = Vector2( 16, 32 )

View file

@ -3,14 +3,20 @@ extends Camera2D
onready var player = get_tree().get_nodes_in_group("player").front()
onready var last_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0))
onready var off_level_indicator = $OffLevelIndicator
onready var msx_off_level_indicator = $MsxOffLevelIndicator
#Scroll direction
export var scroll_h = true
export var scroll_v = false
export var respawn_h = true
var msx = null
var msx_exists = false
func _ready():
set_as_toplevel(true)
Game.current_sector = last_sector
if get_tree().get_nodes_in_group("msx").size() > 0:
msx = get_tree().get_nodes_in_group("msx").pop_front()
msx_exists = true
func _process(delta):
# use pop_front() instead of [0] so that will not crash without player
@ -34,3 +40,18 @@ func _process(delta):
off_level_indicator.global_position.x = player.global_position.x
else:
off_level_indicator.visible = false
#Ms.X off level indicator
if msx_exists && is_instance_valid(msx):
if msx.get_parent().is_free:
msx_off_level_indicator.visible = true
var msx_sector = Game.get_sector(msx.global_position)
if msx_sector == current_sector:
msx_off_level_indicator.anims.play("onscreen")
if msx_sector < current_sector:
msx_off_level_indicator.position.y = msx.global_position.y
msx_off_level_indicator.position.x = 16
msx_off_level_indicator.anims.play("left")
if msx_sector > current_sector:
msx_off_level_indicator.position.y = msx.global_position.y
msx_off_level_indicator.position.x = 240
msx_off_level_indicator.anims.play("right")

View file

@ -0,0 +1,3 @@
extends Node2D
onready var anims = $AnimationPlayer

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/hud/off_level_indicator.png" type="Texture" id=1]
[ext_resource path="res://graphics/hud/msx_head.png" type="Texture" id=2]
[ext_resource path="res://objects/hud/msx_off_level_indicator.gd" type="Script" id=3]
[sub_resource type="Animation" id=2]
length = 0.001
@ -186,6 +187,7 @@ tracks/3/keys = {
}
[node name="MsxOffLevelIndicator" type="Node2D"]
script = ExtResource( 3 )
[node name="Head" type="Sprite" parent="."]
visible = false
@ -193,7 +195,7 @@ texture = ExtResource( 2 )
[node name="ArrowR" type="Sprite" parent="."]
visible = false
position = Vector2( 12.4551, 1 )
position = Vector2( 11.336, 1 )
rotation = 1.5708
texture = ExtResource( 1 )

View file

@ -5,6 +5,7 @@ var is_moving = false
var is_holding_shard = true
var has_respawned = false
var first_lead = true
var is_free = false
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
@ -76,6 +77,7 @@ func spawn_shard():
func switch_action():
Audio.play_sound(come_here,Audio.ac_voice)
text_anims.play("come here")
is_free = true
func spray_blood():
for i in 16:

View file

@ -522,6 +522,18 @@ tracks/0/keys = {
"update": 1,
"values": [ true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Dialogue/ComeHere:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=24]
resource_name = "here take this"