menu sounds play from Audio.tscn, fixing certain selections not making any noise

This commit is contained in:
pennyrigate 2023-10-09 00:53:18 -04:00
parent bc75c3fd50
commit 9f89fccd64
3 changed files with 8 additions and 4 deletions

View file

@ -10,7 +10,7 @@ onready var ac_cheat = $CodeEntrySound
onready var ac_boss = $BossSound onready var ac_boss = $BossSound
onready var ac_shard = $ShardSound onready var ac_shard = $ShardSound
onready var ac_pause_music = $PauseMusic onready var ac_pause_music = $PauseMusic
onready var ac_looping_music = $LoopingMusic onready var ac_menu = $MenuSound
#Sounds #Sounds
const a_gold = preload("res://audio/sounds/key.wav") const a_gold = preload("res://audio/sounds/key.wav")
const a_arrow = preload("res://audio/sounds/arrow_collect.ogg") const a_arrow = preload("res://audio/sounds/arrow_collect.ogg")

View file

@ -44,4 +44,7 @@ bus = "sound"
stream = ExtResource( 3 ) stream = ExtResource( 3 )
volume_db = -12.0 volume_db = -12.0
[node name="MenuSound" type="AudioStreamPlayer" parent="."]
volume_db = -15.0
[connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"] [connection signal="finished" from="ShardSound" to="." method="_on_ShardSound_finished"]

View file

@ -15,12 +15,13 @@ func play_select_sound():
var tune = CHROMATIC if notes_till_rumble > 0 else RUMBLE var tune = CHROMATIC if notes_till_rumble > 0 else RUMBLE
if notes_till_rumble == 0: if notes_till_rumble == 0:
current_note = 0 current_note = 0
select_sound.pitch_scale = pow(SEMITONE, tune[current_note]) Audio.ac_menu.pitch_scale = pow(SEMITONE, tune[current_note])
select_sound.play() Audio.play_sound(Audio.a_select,Audio.ac_menu)
current_note = posmod(current_note + 1, tune.size()) current_note = posmod(current_note + 1, tune.size())
notes_till_rumble -= 1 notes_till_rumble -= 1
else: else:
can_play = true can_play = true
func play_confirm_sound(): func play_confirm_sound():
$"%ConfirmSound".play() Audio.ac_menu.pitch_scale = 1
Audio.play_sound(Audio.a_confirm,Audio.ac_menu)