shortened sight and added to cop and enemy groups
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parent
f1f21e83c6
commit
96e5b8f34c
1 changed files with 2 additions and 3 deletions
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@ -60,7 +60,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0
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offsets = PoolRealArray( 0, 0.515152 )
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offsets = PoolRealArray( 0, 0.515152 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 0.290196, 1 )
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[node name="Cop" type="Node2D"]
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[node name="Cop" type="Node2D" groups=["cop", "enemy"]]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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@ -80,9 +80,8 @@ __meta__ = {
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[node name="ShootCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"]
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[node name="ShootCast" type="RayCast2D" parent="AnimatedSprite/ShootPosition"]
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unique_name_in_owner = true
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unique_name_in_owner = true
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visible = false
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enabled = true
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enabled = true
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cast_to = Vector2( 256, 0 )
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cast_to = Vector2( 72, 0 )
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collision_mask = 8
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collision_mask = 8
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collide_with_areas = true
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collide_with_areas = true
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