put moving platform on dynamic object collision layer

This commit is contained in:
pennyrigate 2023-02-07 00:19:30 -05:00
parent 7186ff6ef7
commit 9552fee802

View file

@ -7,6 +7,7 @@
extents = Vector2( 4, 2 )
[node name="MovingPlatform" type="KinematicBody2D"]
collision_layer = 4
motion/sync_to_physics = true
script = ExtResource( 2 )